Darren Swenson's MSET Portfolio > Themes > Games and Simulations

Games and Simulations

Games and simulations are a natural thing for today's digital natives to use.  Today's students use digital electronic technology for communication, entertainment and education on their own like it is second nature to them.  Because of this, it is easy to incorporate games and simulations into the educational process. There are many electronic games and simulations available, either through freeware or purchased with a curriculum set of textbooks.  These games and simulations can be as powerful as hands-on activites done in the classroom.

Goals

Goal 4: Students will be knowledgeable of technologies and programming skills.
Goal 5: Students will be knowledgeable of current, technology-based educational tools and products.
 

LT 741 Introduction to Distance Education - Dr. Lynette Molstad Gorder (Spring 2009)
 
This course is an analysis of the history, philosophy, design, and evolution of distance learning systems. One of the assignments was to write a position paper.  My position paper compared virtual lab experiments to traditional lab experiments.  The results showed that virtual labs were as effective if not more effective than traditional labs.
 
 

Goal 5 Objective:  - Students will use systematic problem solving and research-based human/computer interaction practices in the development of computer-assisted instructional programs.

 

CET 792 Multimedia II - Dr. Mark Geary (Summer 2010)

In Multimedia II, I had the opportunity to try several different multimedia products that would enhance and enrich my curriculum.  From creating concept maps to Shrekifying an image of someone to creating a public service announcement, I enjoyed learning about all of the options that are available. A few of the products are below.

FlingTheTeacherNASA.swfFlingTheTeacherNASA.swf

bubblus_states_of_matter.jpgbubblus_states_of_matter.jpg

 Jeopardy Gas Laws

Goal 4 Objective: - Students will be proficient in the use and application of computer software.

 

 CET 756 Introduction to Instructional Programming - Dr. Haomin Wang (Fall 2010)

This course was about applying fundamental programming concepts and proper programming techniques as used in instructional software development and create instruction-oriented programs with an emphasis on interactive Web content. We created several programs using JavaScript. We created some programs that had a direct relationship to our own curriculum.  A few of these programs are linked below.

Drag and drop.htmDrag and drop.htm

Speed of Sound Calculator.htmSpeed of Sound Calculator.htm 

Goal 4 Objectives : 

- Students will be proficient with a programming language.
-Students will develop the skills needed to maintain computer programs, computer systems and networks.